People of the Realm
All races are grouped as one of two types: Si'odan [show-dawn] or Mahrgrave [mar-grey-veh]. The Si'odan encompass all races existing in the universe before the arrival of the Mahrgrave (the name means shadow traveller in ancient Elebhar).
Religion
The Archons play a pivotal role in many of the religions which people follow. However, it is recognized (at least within the clergy) that the Archons are not divine themselves, but rather near divinity. Most religions practice a belief of a single 'creator' greater-power (the church of Dagdanicus being the most prominent), where the Archons are saints within the church. Another common religious variant is ancestor worship, which is a common thread in even the church of Dagdanicus.
MahrgraveThe Mahrgrave entered the universe through the shadow plane. They have, on an average, a higher intellect than the other races. This is primarily due to their genetic roots in a "cold" universe (one which is weak in Dus). Because of the lack of Arcane influence, the Mahrgrave advanced technology and the intellect. However their universe was at the end of its life, and in their journey to escape its collapse they voyaged into the underworld.
Si'odanOf the Si'odan races, the most common are:
Elebhar
[ell-eh-var]
(the true ones)
The Elebhar were the most dominant race of the universe, before the
arrival of the Mahrgrave. Of all the Si'odan, the Elebhar are the
closest in build to the Mahrgrave.
However, they tend towards a more elongated look, with ears that
gently curve
outward to a point, rather than laying flat on the head like the
Mahrgrave. On the average they are considered elegant, with
long drawn features and a graceful stance. They have a high
metabolism and it is rare to find an overweight Elebhar.
Nearly all of the Archons
are Elebhar, although some other races
(inluding Mahrgrave) have ascended, joining one of the main pantheons.
Despite this, worship and deification of the Archons has occured
primarily outside of the Myrian host. Within Myr the Archons are
respected and revered equally to other honorable ancestors, who
sometimes still have a periodic ghostly visit.
Culture
Elebhar society is extremely varied and mixed. Through the use of
magical gateways, the Elebhar had managed to
explore much of the galaxy for millenia before the arrival of
the Mahrgrave.
Most Elebhar are still considered a part of the Myrian host, which
is a mystical forest deeply entrenched in religion and goverened by
the matriarchy of Myr.
The Elebhar of Myr have a
strict society with many rules of etiquette and conduct.
They revere their ancestors and nature equally, both
playing a strong place in their lives.
Typical Elebhar society is dominated by the females, and ruled by
a matriarch, known as the
Lnamudach (nah-mu-dach). The most notable
Matriarch, and one which all others pay homage to, is the Queen of
Myr. There are two castes of Elebhar, the Genhim (favored), and the
Bronn (not-favored).
The Genhim are only Female. Genhim are allowed to select champions
(Maanil), who are their mates. Maanil can change over time, and
Genhim can have multiple Maanil at the same time (although the proper
amount is decided by social status).
The reason for the Genhim's power is the Myrian host and the Antyr
trees. These eldritch tree are wrapped in secrecy and mystique. They
are rumored to mystically be connected across the galaxy as a single
vast forest. What is known about them is their ability to aid in healing,
prolong longevity, and most importantly it is possible for a Genhim to
transfer a newly created embrio from their own womb, into the care of
a surrogate womb from the Antyr.
These trees, managed by the elete and ellusive Olamru, allow the
Genhim to maintain their dominance in the society.
Men have found themselves as second class citizens within the
traditional Elebhar society,
finding positions of power only through becoming Maanil to a
powerful Genhim. There are also second-class females
who are not allowed access to the Antyr. These females must
bear children the conventional way, with a ten month incubation.
Females of this caste, as well as men who have not become Maanil, are
known as Bronn, and make up most of the workforce and military of
the Elebhar. It is possible for female Bronn to become Genhim, but not a
Male.
Those who have drifted away from the traditional Elebhar caste
structure, behave more like the Mahrgrave, practicing equality in a
relationship and pair-bonding.
One variance from the traditional Elebhar are the Srodani Elebhar. Long before the arrival of the Mahrgrave, the Srodani drifted apart and forged a new imperialistic culture. Their society changed, becoming a empire ruled by an ancient imperial family dynasty, answerable only to the Cor Senate. One of the only soverein powers to survive the Mahrgrave Namhad Empire, the Srodani of Cor to this day rule over the remains of their ancient empire. The Srodani possess their own Antyr trees, but they are managed by the emperor's forces, and have been used in the past to rapidly create armies.
Dearg Elebhar
[dar-gh]
(The red ones, the outcast ones)
The Dearg, also known as Dearg Elebhar (and more commonly known as Dark Elebhar--although this is an incorrect interpretation), are a bloodline of Elebhar which were cast out of the Myrian Host. Dearg literally means red, or bloody read, but a better interpretation in this context is outcast. Although they are outcast from the Elebhar host, they are not an evil race. Many Elebhar refer to them as Dark Ones, however to them this simply means they can no longer partake of the light of the Myrian Host. It is interesting to note that the Dearg predominately have reddish brown or red hair. Some say they were not always this way, and that it was a curse from the Elebhar Queen when their bloodline was outcast.
The reason they are outcast is unmentioned by any Elebhar, just that an ancestor of theirs committed a gross transgression and since then their line has been outcast. The Dearg can be found across the galaxy, tending to be wanderers, drifting in family groups and finding jobs where they may.
Caill Elebhar
[cay-ill]
The Caill are a group of Elebhar bloodlines, mostly Bronn but a few Genhim, who left the Myrian Host of their own intentions. They spurn the traditional ways of Myr. The Caill Elebhar generally consider the Myrian host to be antiquated and grasping to old outdated ideals. They populate and compose most of Tanth. While the Caill still maintain some interest in their ancestry and nature, it is severely dampened. They share a common dislike for the Mahrgrave, whom they consider having ursurped the Elebhar's right to imminent domain in the universe. This has caused a bit of racism and oppression within Tanth, against any Mahrgrave.
Leabh
[ley-ve]
The Leabh are a short-lived highly magical race which is believed to
originate from the same homeplanet as the Elebhar. They are 1-1/2 to
2 feet in height. They have a lithe frame sprounting wings on their
backs. Females have translucent insect-like
wings, where the males have a more fibrous membrane-like wing. They
live only to be 30, sometimes up to 40 years old. They are highly
magical
(they actually fly with assistance from an innate magical ability)
and are deeply meshed with the Elebhar society.
Leabh are not very easy to get along with, because their logic and
thought patterns are so different from the other Si'odan. This is
likely because they are inable to lie. Everything to a Leabh is a
truth, a fact that they have been shown or have stumbled upon.
They are incapable of having a unique creative thought, and
everything they know they have learned by exposure or teaching, or by
a partial genetic memory (mostly for their magical ability).
Because
of this, they tend to be highly inquisitive, obtrusive, and wanting to
learn more. They also tend to the mischevious, and pride themselves
on their collection of 'tricks'. One common practice of the Leabh
(especially when first meeting) is
to compare tricks with each other, those who have learned a new trick
(since they cannot make them up without help)
are quick to pass it on to others.
They gestate for 1 week in the womb, and after birth spend one month
with the mother, before taking off on their own.
Their first 10 to 15 years are a lusty rambunctious period where they
seek out knowledge and reproduce rampantly. After this period, they
tend to mellow a little, and eventually drift to the Elebhar forests,
where they play a key part in maintaining and growing new Antyr trees.
Without the Leabh, the Antyr would not exist. This is the main
reason the Elebhar have tolerated them for so long.
Beag Cairde
[beg card]
The Beag Cairde are a stout race, with an average height of four to
five feet. They have a very tight-nit clan structure, with two elder
councils in each clan: the men, and the women. There is a well known
social dance played between the two councils, in governing the clan.
The Beag Cairde also have a severely strong code of honor, and they
practice a strong form of ancestor worship.
Because Beag Cairde are only capable of having children once a year,
selection of mates is a political dance decided by the two elder
councils within the clan. The individuals can express an interest in
selecting a mate, but it must be done through the proper channels.
Mates are not selected for life, and in some smaller clans it is not
unusual for the council to select several mates through the lifetime
of an individual, to further diversify the bloodlines.
The Clans are very strong in family values, and they practice a very
socialized form of labor distribution. Children are reared
in a communal nursery, where parents are expected to spend some time
each week, but are also allowed to move onto their regular tasks for
the Clan. The individuals gain status by their merits and
accomplishments, not by any family inheritance or monetary power.
Corraig
[corr-ig]
The Corraig are not as common as the other Races, but are common
enough to be included in this list. The Corraig are most known for
seeking and retaining knowledge. Their scholar caste manages renouned
and ancient libraries, and they commonly quest to find much of the
information lost during the Namhad Empire.
Their features are chiseled,
with a somewhat sinister cast.
Their skin varies in shades of slate and grey (depending upon their
caste), and is very course and rough. Corraig have the ability to
enter into a hybernation state, at which point they seem nearly
statuesque.
Corraig have three castes: Scholars, Warriors, Workers.
The cities
and micro-governing is managed by the Workers caste, who deal with
menial labor. The Worker cast has a umber tint to their skin.
Warriors fight and defend the cities or ships of the Corriag, they
tend to have a slate green tint to their skin.
Scholars are the most revered of the Corraig, and not only do
they manage the vast libraries, but they are the religious leaders, as
well as the managing council of the corraig race. The Scholars have a
slate blue tint to their skin.
Corraig have a unique system for determining marriage, which is useful
in explaining their society. Long in their
past, the Scholars noticed a decline in their race, and discovered
that while the Corraig people were still happy to pair-bond and be
with each other romantically, the race had slowly lost the pleasure of
mating, and simply were not procreating as frequently. To avoid a
slow decline in numbers, a system was instituted requiring each female
to be married and have a certain number of children (the number is
determined by the local scholars), by a certain age. The paperwork
involved in becoming married has become so lengthy, many parents begin
the process for their children before they are even of age to consider
the situation.
It is also possible for the Corraig to
file a form with the scholars asking for a variance in the number of
children they are allowed to have.
Mo'r
[moor]
The Mo'r are a large brutish race, averaging in height from eight to
nine feet. They are fond of body art, and commonly have tatoos, peirced
rings and jewelry covering their bodies. Their society is a brutish
one with a strange yet simple code of strong-man honor. Status for
the Mo'r is displayed through socially approved facial hair, tattoes,
piercings and jewelry. A Mo'r will never groom, tatto or wear
something beyond their status, for fear of being ostracized.
The Mo'r typically find work as heavy labor or in sports arenas.
The Mo'r were first encountered by the Elebhar in a tribal and
nomadic state.
Their society still represents this, with gatherings of Mo'r becoming
managed by a chief, who is selected as the strongest and most worthy
to be the leader. Thaumatergy within the Mo'r is uncommon, but does
happen. These people become shamans, practicing a form of tattoo
rune-magic.